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Saturday, January 05 2008 @ 08:04 AM CST
Contributed by: augustus
Views: 2,063
 From Thunderbird:
It is finally time for a new beta release 0.8 Beta3. I would have liked to do a non-beta release but lots of users have been asking for this release because of the 8800GT fan bug in Nvidia driver 169.07. Note this release is beta, some Geforce8 features are still missing and also realize that the release is still very experimental. When you encounter problems or bugs please report them.
Changes:
- Geforce8 support
- Rewritten lowlevel Geforce6/7 overclocking backend [experimental]
- Added bios PLL table parsing for Geforce6/7/8 cards
- Fanspeed adjustments for 8800 cards equipped with ADT7473 chips
- Support for additional Geforce7 AGP cards
- Add support for more NV-CONTROL OpenGL settings in GTK
- Geforce6 fake Quadro bugfixes
- Geforce6 pipeline modding bugfixes
- Tons of bugfixes
Related Links:
NVClock Homepage
NVClock 0.8 (Beta3) Source
Tuesday, January 01 2008 @ 12:57 AM CST
Contributed by: augustus
Views: 1,204
 Welcome to the first complete redo of LinuxHardware.org. This has been a long time coming, as Slashcode just really doesn't fit the needs of this site. I've moved the contents of the site over to this slightly modified version of Geeklog. Let me know what you think through the comments and/or e-mail. I have several new articles coming that had to be put off a few weeks for this switch over. I'll post more news and more info in the coming days.
Tuesday, December 18 2007 @ 03:30 PM CST
Contributed by: augustus
Views: 1,401
 From the UT3 mailing list:
"Thanks for your patience, everyone.
The Linux server is now available for download. It is built from the 1.1
patch, and is network compatible with all retail UT3 clients.
We feel pretty good about this build, but it should be considered beta for
now, as it hasn't had the full wrath of the Internet applied to it yet. :)
Grab it from here:
Arizona mirror (GoDaddy):
http://treefort.icculus.org/ut3/UT3-linux-server-12172007.bin
California mirror (Dreamhost):
http://0day.icculus.org/ut3/UT3-linux-server-12172007.bin
size:
1744621651 bytes
md5sum:
70149f802efc087455a87f92c1485982 UT3-linux-server-12172007.bin
As the download is 1.6 gigabytes, I assume that everyone is going to
saturate those servers...I can upload individual copies to those that will
mirror with high bandwidth from my Chicago-based server (please email me
off-list), and encourage others to post mirrors here, too.
Comments and bug reports can go to this mailing list for now; we'll move to
Bugzilla if need be, later.
To install: set the download to be executable and run it; it will show the
license text and then unpack itself.
Have fun!
--ryan."
Friday, November 30 2007 @ 04:01 AM CST
Contributed by: augustus
Views: 1,610
 Hardware reviews that you may be interested in:
Wednesday, November 28 2007 @ 04:45 PM CST
Contributed by: augustus
Views: 1,414
 Hardware reviews that you may be interested in:
Wednesday, November 21 2007 @ 02:49 PM CST
Contributed by: augustus
Views: 11,027
 Last week I presented the details of the new "Penryn"
Core 2 processor from Intel. In that article, I reviewed each new
feature of the processor and covered how each feature might affect
your PC's performance. Finally, I finished off the article with
interviews of software developers that discussed how they expect the
new processor to affect their projects. So after all of that, it's
time to actually put the new processors to the test. In this review,
I put Intel's new Core 2 Extreme QX9650 and Core 2 Extreme QX9770 up
against the previous top processor from Intel, the Core 2 Extreme
QX6850. We'll see how the new core performs clock-for-clock against
the last generation processor and look at where the "Penryn"
architecture is going. All of this will be evaluated on Intel's
latest chipset, the X38 Express.
Wednesday, November 21 2007 @ 04:13 AM CST
Contributed by: augustus
Views: 15,756
 While hanging out on IRC, I asked the big question of the day, "Has anyone heard from Icculus on the UT3 server or client?" Here's the dialog that resulted from the question:
<icculus> it's stuck in legal
<augustus> Legal? Seriously? Have you had legal involved in previous games?
<icculus> Not like this, no
<icculus> There's some issues with middleware
<augustus> so is the hold-up indefinite?
<icculus> augustus: not indefinite
<icculus> augustus: the politics should be worked out for the server soon, I'm removing the offending piece of code.
<augustus> icculus: And the client?
<icculus> augustus: that's going to take somewhat longer
<augustus> icculus: From the sound of it, there is no ETA then?
<icculus> augustus: I'm not committing to one
<augustus> icculus: I understand. Seems like it's quite out of your hands.
<icculus> If I told you what the specific problem is, you wouldn't believe me
* icculus declines to say more. :)
And, while I had his attention, I had to ask: "Are you doing a Gears of War port?"
<icculus> augustus: for Mac OS X, yes.
<augustus> icculus: Linux no then?
<icculus> augustus: There's something about a Linux port that the Gears publisher doesn't like...can't quite put my finger on it...
<augustus> icculus: I was afraid of that.
<augustus> icculus: Funny that Mac isn't a competitor but Linux is.
<icculus> I don't speak for Microsoft, but I assume it's just company policy to not do anything Linux related.
And there you have it. Now please don't bother sending Icculus any more e-mail for the time being. He's working on it. The work is almost done. Time to yell at the lawyers! :-)
Tuesday, November 20 2007 @ 07:23 AM CST
Contributed by: augustus
Views: 1,812
 So today AMD announced the new SPIDER platform. This new platform consists of an AMD Phenom quad-core processor, AMD 7-series chipset (790FX for enthusiasts), and an ATI Radeon HD 3800 Series video card. This is the platform AMD enthusiasts have been waiting for for some time now and the platform as a whole is a mixed bag, according to the Windows review sites such as:
Notice that I emphasized the fact that we're only hearing from the Windows review sites. Today marks the first release in a long time that AMD has decided to leave Linux Hardware, and the Linux community, in the dark about a new product release. Unfortunately, I don't know if this is a move thanks to their uncertainty of their new platform under Linux, or a move that is just about the number of hits they'll get from tier one Windows sites versus a smaller site like Linux Hardware. Either way, I'm sorry that I don't have numbers for you today from AMD.
For now, I'm rolling with all the details on the Intel "Penryn" release and the latest Intel platforms. Intel is still sending in the parts for testing. This post is just to let you know that we haven't abandoned AMD in any way. Linux Hardware was just not included in the last review cycle.
Monday, November 19 2007 @ 07:40 PM CST
Contributed by: augustus
Views: 1,596
id Software has just released a new Enemy Territory: Quake Wars 1.2 client today. You can get all this information from the GNU/Linux FAQ, but here are the changes and related links:
Changes:
- voice chat support (OSS and Alsa backends)
- OSS sound: fixed the dsp device from s_dsp -> s_device
- s_noMic to skip the mic init / voice input
- by default, don't require Ctrl+Alt+~ for console toggle
- r_useThreadedRenderer hardcoded to 0 - is not supported in the Linux build atm
- cleanup and simplify the frame timing code, hopefully fixing the fps banding problems
- fix showFPSBandings crash, com_showFPS needs to be enabled
- make SIGHUP shutdown more explicit, as it's not a crash
but rather a requested shutdown (controlling terminal exited)
- set r_useFBODestinationBuffer to 0 when detecting an NVidia card
(required for 5700 series otherwise performance degrades too much)
- misc updates to fix potential gamecode crashes
- add zpaks to the setups
Downloads:
Friday, November 16 2007 @ 09:10 PM CST
Contributed by: augustus
Views: 2,617
NVIDIA has released new BETA drivers for x86 and x64 (AMD64/EM64T). This new driver is now off of their latest 169 code line and will possibly net some performance benefit on top of the long release highlights list:
- Added support for GeForce 8800 GT.
- Improved modesetting support on Quadro/GeForce 8 series GPUs.
- Fixed stability problems with some GeForce 8 series GPUs.
- Fixed stability problems with some GeForce 6200/7200/7300 GPUs multi-core/SMP systems.
- Improved hotkey switching support for some Lenovo notebooks.
- Fixed a problem with Compiz after VT-switching.
- Improved RENDER performance.
- Improved interaction with Barco and Chi Mei 56" DFPs, as well as with some Gateway 19" DFPs.
- Added an interface to monitor PowerMizer state information.
- Fixed rendering corruption in Maya's Graph Editor.
- Improved interaction between SLI AFR and swap groups on certain Quadro FX GPUs.
- Fixed a bug that caused corruption with redirected XV on GPUs without TurboCache support.
- Improved display device detection on GeForce 8 series GPUs.
- Improved usability of NVIDIA-settings at lower resolutions like 1024x768 and 800x600.
- Improved GLX visual consolidation when using Xinerama with Quadro/GeForce 8 series and older GPUs.
- Added experimental support for running the X server at Depth 30 (10 bits per component) on Quadro G8x and later GPUs.
- Worked around a Linux kernel/toolchain bug that caused soft lockup errors when suspending on some Intel systems.
Relevant Links:
x86:
x64 (AMD64/EM64T)
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